About me

My name is Victor Bielski, and I have advanced proficiency in digital tools, specializing in interaction design and the creation of seamless, innovative digital interfaces.

I have developed these skills through 2.5 years of professional experience in the field, complemented by a long-standing personal passion for digital design.

My professional journey as a UX/UI Designer

Even though I don’t have a long résumé, I’ve held several interesting positions that have shaped me into the UX/UI designer I am today.

UX Designer

Vurderingsstyrelsen

Jan 2025 - Present

UX Designer

Vurderingsstyrelsen

Jan 2025 - Present

UX Designer

Vurderingsstyrelsen

Jan 2025 - Present

UX/UI Designer

Excelerate

Jan 2024 - Nov 2024

UX/UI Designer

Excelerate

Jan 2024 - Nov 2024

UX/UI Designer

Excelerate

Jan 2024 - Nov 2024

UX/UI Designer

Contractus

Jan 2024 - Nov 2024

UX/UI Designer

Contractus

Jan 2024 - Nov 2024

UX/UI Designer

Contractus

Jan 2024 - Nov 2024

Webdesigner

Væksthuset Rosendal & Co

Feb 2019 - May 2019

Webdesigner

Væksthuset Rosendal & Co

Feb 2019 - May 2019

Webdesigner

Væksthuset Rosendal & Co

Feb 2019 - May 2019

Webdesigner

Siteworks

Aug 2018 - Dec 2018

Webdesigner

Siteworks

Aug 2018 - Dec 2018

Webdesigner

Siteworks

Aug 2018 - Dec 2018

My educational journey

Ever since joining the world of digital design in 2017, I have accomplished a long educational journal to become a UX/UI designer.

MSc Digital Design

2021 - 2023

IT-University of Copenhagen

MSc Digital Design

2021 - 2023

IT-University of Copenhagen

MSc Digital Design

2021 - 2023

IT-University of Copenhagen

BSc web development

2019 - 2021

Copenhagen Business Academy

BSc web development

2019 - 2021

Copenhagen Business Academy

BSc web development

2019 - 2021

Copenhagen Business Academy

AP Degree multimedia

2017 - 2019

Copenhagen Business Academy

AP Degree multimedia

2017 - 2019

Copenhagen Business Academy

AP Degree multimedia

2017 - 2019

Copenhagen Business Academy

what I can do for you

As a digital designer, I am a visual storyteller, crafting experiences that connect deeply and spark creativity.

1. ui design

Prototyping and wireframing

Responsive UI design

Style and design guides

Design trends

2. UX Design

User-centric design

User journeys

Usability testing

Interactive prototyping

3. Digital Design

Graphic design

Info graphics

Design workshops

Design branding

4. Interaction design

Personas

A/B testing

Micro interactions

User analysis

1. ui design

Prototyping and wireframing

Responsive UI design

Style and design guides

Design trends

2. UX Design

User-centric design

User journeys

Usability testing

Interactive prototyping

3. Digital Design

Graphic design

Info graphics

Design workshops

Design branding

4. Interaction design

Personas

A/B testing

Micro interactions

User analysis

1. ui design

Prototyping and wireframing

Responsive UI design

Style and design guides

Design trends

2. UX Design

User-centric design

User journeys

Usability testing

Interactive prototyping

3. Digital Design

Graphic design

Info graphics

Design workshops

Design branding

4. Interaction design

Personas

A/B testing

Micro interactions

User analysis

Tools i master

I use a variety of different tools in my daily work, each serving a specific purpose in the design process. Below, you can explore the tools I’ve worked with in the past — as well as those I continue to use today.

Tech Logo

Figma

My number #1 tool for design, which I have been using frequently since its release.

Tech Logo

Figma

My number #1 tool for design, which I have been using frequently since its release.

Adobe XD

Another popular tool in my toolbox for interactive prototyping.

Adobe XD

Another popular tool in my toolbox for interactive prototyping.

Tech Logo

Miro

My go-to tool for everything from planning and brainstorming, to userflows and sitemaps.

Tech Logo

Miro

My go-to tool for everything from planning and brainstorming, to userflows and sitemaps.

Tech Logo

Uizard

Experienced using Uizard mainly in the preliminary parts of a design proces. Mostly for inspirational use.

Tech Logo

Uizard

Experienced using Uizard mainly in the preliminary parts of a design proces. Mostly for inspirational use.

Tech Logo

Sketch

Another design tool I have work with during my time as a UX/UI designer.

Tech Logo

Sketch

Another design tool I have work with during my time as a UX/UI designer.

About Me Image - 4
About Me Image - 4

my approach

While a design process never feels a linear pattern, I do always approach in the same way, with openness for sudden changes.

01.

Research

No matter the size of the project — small, medium, or complex — I always start with research. Understanding benchmarks and goals from the beginning makes my work more focused and ensures the best results. For me, this is the most important part of the design process.

01.

Research

No matter the size of the project — small, medium, or complex — I always start with research. Understanding benchmarks and goals from the beginning makes my work more focused and ensures the best results. For me, this is the most important part of the design process.

01.

Research

No matter the size of the project — small, medium, or complex — I always start with research. Understanding benchmarks and goals from the beginning makes my work more focused and ensures the best results. For me, this is the most important part of the design process.

Research & Strategy
Research & Strategy
Research & Strategy

02.

conceptualization

From the research phase, I move on to building a concept. This stage includes everything from early sketches and wireframes to high-fidelity and interactive prototypes — where ideas start to take shape.

02.

conceptualization

From the research phase, I move on to building a concept. This stage includes everything from early sketches and wireframes to high-fidelity and interactive prototypes — where ideas start to take shape.

02.

conceptualization

From the research phase, I move on to building a concept. This stage includes everything from early sketches and wireframes to high-fidelity and interactive prototypes — where ideas start to take shape.

Feedback & Refinement
Feedback & Refinement
Feedback & Refinement

03.

Specification and refinement

As I move into the refinement phase, I like to outline clear specifications for the new concept. I’ve found this to be a great way to collaborate with developers and align on the vision — ensuring that everyone works toward the same goal.

03.

Specification and refinement

As I move into the refinement phase, I like to outline clear specifications for the new concept. I’ve found this to be a great way to collaborate with developers and align on the vision — ensuring that everyone works toward the same goal.

03.

Specification and refinement

As I move into the refinement phase, I like to outline clear specifications for the new concept. I’ve found this to be a great way to collaborate with developers and align on the vision — ensuring that everyone works toward the same goal.

04.

Usability test and iterations

Usability testing and iteration are key parts of my process. I make sure the concept works as intended, often using surveys and interviews, and refine it based on the feedback I gather.

04.

Usability test and iterations

Usability testing and iteration are key parts of my process. I make sure the concept works as intended, often using surveys and interviews, and refine it based on the feedback I gather.

04.

Usability test and iterations

Usability testing and iteration are key parts of my process. I make sure the concept works as intended, often using surveys and interviews, and refine it based on the feedback I gather.

05.

Hand-over

The final stage of the process is the developer handover, where I provide a fully interactive design file — often created in Figma — to the development team. This usually includes a final meeting to ensure everyone is aligned and on the same page.

05.

Hand-over

The final stage of the process is the developer handover, where I provide a fully interactive design file — often created in Figma — to the development team. This usually includes a final meeting to ensure everyone is aligned and on the same page.

05.

Hand-over

The final stage of the process is the developer handover, where I provide a fully interactive design file — often created in Figma — to the development team. This usually includes a final meeting to ensure everyone is aligned and on the same page.

Testing & Optimization

About me

My name is Victor Bielski, and I have advanced proficiency in digital tools, specializing in interaction design and the creation of seamless, innovative digital interfaces.

I have developed these skills through 2.5 years of professional experience in the field, complemented by a long-standing personal passion for digital design.

My professional journey as a UX/UI Designer

Even though I don’t have a long résumé, I’ve held several interesting positions that have shaped me into the UX/UI designer I am today.

UX Designer

Vurderingsstyrelsen

Jan 2025 - Present

UX Designer

Vurderingsstyrelsen

Jan 2025 - Present

UX Designer

Vurderingsstyrelsen

Jan 2025 - Present

UX/UI Designer

Excelerate

Jan 2024 - Nov 2024

UX/UI Designer

Excelerate

Jan 2024 - Nov 2024

UX/UI Designer

Excelerate

Jan 2024 - Nov 2024

UX/UI Designer

Contractus

Jan 2024 - Nov 2024

UX/UI Designer

Contractus

Jan 2024 - Nov 2024

UX/UI Designer

Contractus

Jan 2024 - Nov 2024

Webdesigner

Væksthuset Rosendal & Co

Feb 2019 - May 2019

Webdesigner

Væksthuset Rosendal & Co

Feb 2019 - May 2019

Webdesigner

Væksthuset Rosendal & Co

Feb 2019 - May 2019

Webdesigner

Siteworks

Aug 2018 - Dec 2018

Webdesigner

Siteworks

Aug 2018 - Dec 2018

Webdesigner

Siteworks

Aug 2018 - Dec 2018

My educational journey

Ever since joining the world of digital design in 2017, I have accomplished a long educational journal to become a UX/UI designer.

MSc Digital Design

2021 - 2023

IT-University of Copenhagen

MSc Digital Design

2021 - 2023

IT-University of Copenhagen

MSc Digital Design

2021 - 2023

IT-University of Copenhagen

BSc web development

2019 - 2021

Copenhagen Business Academy

BSc web development

2019 - 2021

Copenhagen Business Academy

BSc web development

2019 - 2021

Copenhagen Business Academy

AP Degree multimedia

2017 - 2019

Copenhagen Business Academy

AP Degree multimedia

2017 - 2019

Copenhagen Business Academy

AP Degree multimedia

2017 - 2019

Copenhagen Business Academy

what I can do for you

As a digital designer, I am a visual storyteller, crafting experiences that connect deeply and spark creativity.

1. ui design

Prototyping and wireframing

Responsive UI design

Style and design guides

Design trends

2. UX Design

User-centric design

User journeys

Usability testing

Interactive prototyping

3. Digital Design

Graphic design

Info graphics

Design workshops

Design branding

4. Interaction design

Personas

A/B testing

Micro interactions

User analysis

1. ui design

Prototyping and wireframing

Responsive UI design

Style and design guides

Design trends

2. UX Design

User-centric design

User journeys

Usability testing

Interactive prototyping

3. Digital Design

Graphic design

Info graphics

Design workshops

Design branding

4. Interaction design

Personas

A/B testing

Micro interactions

User analysis

1. ui design

Prototyping and wireframing

Responsive UI design

Style and design guides

Design trends

2. UX Design

User-centric design

User journeys

Usability testing

Interactive prototyping

3. Digital Design

Graphic design

Info graphics

Design workshops

Design branding

4. Interaction design

Personas

A/B testing

Micro interactions

User analysis

Tools i master

I use a variety of different tools in my daily work, each serving a specific purpose in the design process. Below, you can explore the tools I’ve worked with in the past — as well as those I continue to use today.

Tech Logo

Figma

My number #1 tool for design, which I have been using frequently since its release.

Tech Logo

Figma

My number #1 tool for design, which I have been using frequently since its release.

Adobe XD

Another popular tool in my toolbox for interactive prototyping.

Adobe XD

Another popular tool in my toolbox for interactive prototyping.

Tech Logo

Miro

My go-to tool for everything from planning and brainstorming, to userflows and sitemaps.

Tech Logo

Miro

My go-to tool for everything from planning and brainstorming, to userflows and sitemaps.

Tech Logo

Uizard

Experienced using Uizard mainly in the preliminary parts of a design proces. Mostly for inspirational use.

Tech Logo

Uizard

Experienced using Uizard mainly in the preliminary parts of a design proces. Mostly for inspirational use.

Tech Logo

Sketch

Another design tool I have work with during my time as a UX/UI designer.

Tech Logo

Sketch

Another design tool I have work with during my time as a UX/UI designer.

About Me Image - 4
About Me Image - 4

my approach

While a design process never feels a linear pattern, I do always approach in the same way, with openness for sudden changes.

01.

Research

No matter the size of the project — small, medium, or complex — I always start with research. Understanding benchmarks and goals from the beginning makes my work more focused and ensures the best results. For me, this is the most important part of the design process.

01.

Research

No matter the size of the project — small, medium, or complex — I always start with research. Understanding benchmarks and goals from the beginning makes my work more focused and ensures the best results. For me, this is the most important part of the design process.

01.

Research

No matter the size of the project — small, medium, or complex — I always start with research. Understanding benchmarks and goals from the beginning makes my work more focused and ensures the best results. For me, this is the most important part of the design process.

Research & Strategy
Research & Strategy
Research & Strategy

02.

conceptualization

From the research phase, I move on to building a concept. This stage includes everything from early sketches and wireframes to high-fidelity and interactive prototypes — where ideas start to take shape.

02.

conceptualization

From the research phase, I move on to building a concept. This stage includes everything from early sketches and wireframes to high-fidelity and interactive prototypes — where ideas start to take shape.

02.

conceptualization

From the research phase, I move on to building a concept. This stage includes everything from early sketches and wireframes to high-fidelity and interactive prototypes — where ideas start to take shape.

Feedback & Refinement
Feedback & Refinement
Feedback & Refinement

03.

Specification and refinement

As I move into the refinement phase, I like to outline clear specifications for the new concept. I’ve found this to be a great way to collaborate with developers and align on the vision — ensuring that everyone works toward the same goal.

03.

Specification and refinement

As I move into the refinement phase, I like to outline clear specifications for the new concept. I’ve found this to be a great way to collaborate with developers and align on the vision — ensuring that everyone works toward the same goal.

03.

Specification and refinement

As I move into the refinement phase, I like to outline clear specifications for the new concept. I’ve found this to be a great way to collaborate with developers and align on the vision — ensuring that everyone works toward the same goal.

04.

Usability test and iterations

Usability testing and iteration are key parts of my process. I make sure the concept works as intended, often using surveys and interviews, and refine it based on the feedback I gather.

04.

Usability test and iterations

Usability testing and iteration are key parts of my process. I make sure the concept works as intended, often using surveys and interviews, and refine it based on the feedback I gather.

04.

Usability test and iterations

Usability testing and iteration are key parts of my process. I make sure the concept works as intended, often using surveys and interviews, and refine it based on the feedback I gather.

05.

Hand-over

The final stage of the process is the developer handover, where I provide a fully interactive design file — often created in Figma — to the development team. This usually includes a final meeting to ensure everyone is aligned and on the same page.

05.

Hand-over

The final stage of the process is the developer handover, where I provide a fully interactive design file — often created in Figma — to the development team. This usually includes a final meeting to ensure everyone is aligned and on the same page.

05.

Hand-over

The final stage of the process is the developer handover, where I provide a fully interactive design file — often created in Figma — to the development team. This usually includes a final meeting to ensure everyone is aligned and on the same page.

Testing & Optimization

About me

My name is Victor Bielski, and I have advanced proficiency in digital tools, specializing in interaction design and the creation of seamless, innovative digital interfaces.

I have developed these skills through 2.5 years of professional experience in the field, complemented by a long-standing personal passion for digital design.

My professional journey as a UX/UI Designer

Even though I don’t have a long résumé, I’ve held several interesting positions that have shaped me into the UX/UI designer I am today.

UX Designer

Vurderingsstyrelsen

Jan 2025 - Present

UX Designer

Vurderingsstyrelsen

Jan 2025 - Present

UX Designer

Vurderingsstyrelsen

Jan 2025 - Present

UX/UI Designer

Excelerate

Jan 2024 - Nov 2024

UX/UI Designer

Excelerate

Jan 2024 - Nov 2024

UX/UI Designer

Excelerate

Jan 2024 - Nov 2024

UX/UI Designer

Contractus

Jan 2024 - Nov 2024

UX/UI Designer

Contractus

Jan 2024 - Nov 2024

UX/UI Designer

Contractus

Jan 2024 - Nov 2024

Webdesigner

Væksthuset Rosendal & Co

Feb 2019 - May 2019

Webdesigner

Væksthuset Rosendal & Co

Feb 2019 - May 2019

Webdesigner

Væksthuset Rosendal & Co

Feb 2019 - May 2019

Webdesigner

Siteworks

Aug 2018 - Dec 2018

Webdesigner

Siteworks

Aug 2018 - Dec 2018

Webdesigner

Siteworks

Aug 2018 - Dec 2018

My educational journey

Ever since joining the world of digital design in 2017, I have accomplished a long educational journal to become a UX/UI designer.

MSc Digital Design

2021 - 2023

IT-University of Copenhagen

MSc Digital Design

2021 - 2023

IT-University of Copenhagen

MSc Digital Design

2021 - 2023

IT-University of Copenhagen

BSc web development

2019 - 2021

Copenhagen Business Academy

BSc web development

2019 - 2021

Copenhagen Business Academy

BSc web development

2019 - 2021

Copenhagen Business Academy

AP Degree multimedia

2017 - 2019

Copenhagen Business Academy

AP Degree multimedia

2017 - 2019

Copenhagen Business Academy

AP Degree multimedia

2017 - 2019

Copenhagen Business Academy

what I can do for you

As a digital designer, I am a visual storyteller, crafting experiences that connect deeply and spark creativity.

1. ui design

Prototyping and wireframing

Responsive UI design

Style and design guides

Design trends

2. UX Design

User-centric design

User journeys

Usability testing

Interactive prototyping

3. Digital Design

Graphic design

Info graphics

Design workshops

Design branding

4. Interaction design

Personas

A/B testing

Micro interactions

User analysis

1. ui design

Prototyping and wireframing

Responsive UI design

Style and design guides

Design trends

2. UX Design

User-centric design

User journeys

Usability testing

Interactive prototyping

3. Digital Design

Graphic design

Info graphics

Design workshops

Design branding

4. Interaction design

Personas

A/B testing

Micro interactions

User analysis

1. ui design

Prototyping and wireframing

Responsive UI design

Style and design guides

Design trends

2. UX Design

User-centric design

User journeys

Usability testing

Interactive prototyping

3. Digital Design

Graphic design

Info graphics

Design workshops

Design branding

4. Interaction design

Personas

A/B testing

Micro interactions

User analysis

Tools i master

I use a variety of different tools in my daily work, each serving a specific purpose in the design process. Below, you can explore the tools I’ve worked with in the past — as well as those I continue to use today.

Tech Logo

Figma

My number #1 tool for design, which I have been using frequently since its release.

Tech Logo

Figma

My number #1 tool for design, which I have been using frequently since its release.

Adobe XD

Another popular tool in my toolbox for interactive prototyping.

Adobe XD

Another popular tool in my toolbox for interactive prototyping.

Tech Logo

Miro

My go-to tool for everything from planning and brainstorming, to userflows and sitemaps.

Tech Logo

Miro

My go-to tool for everything from planning and brainstorming, to userflows and sitemaps.

Tech Logo

Uizard

Experienced using Uizard mainly in the preliminary parts of a design proces. Mostly for inspirational use.

Tech Logo

Uizard

Experienced using Uizard mainly in the preliminary parts of a design proces. Mostly for inspirational use.

Tech Logo

Sketch

Another design tool I have work with during my time as a UX/UI designer.

Tech Logo

Sketch

Another design tool I have work with during my time as a UX/UI designer.

About Me Image - 4
About Me Image - 4

my approach

While a design process never feels a linear pattern, I do always approach in the same way, with openness for sudden changes.

01.

Research

No matter the size of the project — small, medium, or complex — I always start with research. Understanding benchmarks and goals from the beginning makes my work more focused and ensures the best results. For me, this is the most important part of the design process.

01.

Research

No matter the size of the project — small, medium, or complex — I always start with research. Understanding benchmarks and goals from the beginning makes my work more focused and ensures the best results. For me, this is the most important part of the design process.

01.

Research

No matter the size of the project — small, medium, or complex — I always start with research. Understanding benchmarks and goals from the beginning makes my work more focused and ensures the best results. For me, this is the most important part of the design process.

Research & Strategy
Research & Strategy
Research & Strategy

02.

conceptualization

From the research phase, I move on to building a concept. This stage includes everything from early sketches and wireframes to high-fidelity and interactive prototypes — where ideas start to take shape.

02.

conceptualization

From the research phase, I move on to building a concept. This stage includes everything from early sketches and wireframes to high-fidelity and interactive prototypes — where ideas start to take shape.

02.

conceptualization

From the research phase, I move on to building a concept. This stage includes everything from early sketches and wireframes to high-fidelity and interactive prototypes — where ideas start to take shape.

Feedback & Refinement
Feedback & Refinement
Feedback & Refinement

03.

Specification and refinement

As I move into the refinement phase, I like to outline clear specifications for the new concept. I’ve found this to be a great way to collaborate with developers and align on the vision — ensuring that everyone works toward the same goal.

03.

Specification and refinement

As I move into the refinement phase, I like to outline clear specifications for the new concept. I’ve found this to be a great way to collaborate with developers and align on the vision — ensuring that everyone works toward the same goal.

03.

Specification and refinement

As I move into the refinement phase, I like to outline clear specifications for the new concept. I’ve found this to be a great way to collaborate with developers and align on the vision — ensuring that everyone works toward the same goal.

04.

Usability test and iterations

Usability testing and iteration are key parts of my process. I make sure the concept works as intended, often using surveys and interviews, and refine it based on the feedback I gather.

04.

Usability test and iterations

Usability testing and iteration are key parts of my process. I make sure the concept works as intended, often using surveys and interviews, and refine it based on the feedback I gather.

04.

Usability test and iterations

Usability testing and iteration are key parts of my process. I make sure the concept works as intended, often using surveys and interviews, and refine it based on the feedback I gather.

05.

Hand-over

The final stage of the process is the developer handover, where I provide a fully interactive design file — often created in Figma — to the development team. This usually includes a final meeting to ensure everyone is aligned and on the same page.

05.

Hand-over

The final stage of the process is the developer handover, where I provide a fully interactive design file — often created in Figma — to the development team. This usually includes a final meeting to ensure everyone is aligned and on the same page.

05.

Hand-over

The final stage of the process is the developer handover, where I provide a fully interactive design file — often created in Figma — to the development team. This usually includes a final meeting to ensure everyone is aligned and on the same page.

Testing & Optimization